About hex grid paper
Hex grids run most tabletop wargames and hex-crawl maps, because equal distances to all six neighbors keep movement and range fair. Switch between flat-top and pointy-top layouts and set the hex size.
Hexagons tile the page so every cell is the same distance from all six neighbors, which keeps movement and range fair — the reason hex grids run most tabletop wargames and hex-crawl maps. Choose flat-top or pointy-top to match your game and set the hex size to your miniatures or counters.
Flat-top hexes suit side-to-side movement and column numbering; pointy-top suit up-and-down maps. Set the size in real units so a printed hex matches the scale you play at.
Great for
- Tabletop and war games
- Hex-crawl and RPG maps
- Board-game prototyping
- Strategy and simulation design
Common questions
Flat-top or pointy-top — which do I need?
Match your game or map: flat-top reads well in columns, pointy-top in rows. Both are one setting away.
Can I size hexes to my game pieces?
Yes — set the hex size in millimeters or inches so printed cells fit your counters or minis.
Guides for this paper
Printing at the right size
Every sheet is drawn in real units, so it prints true to size as long as you print at 100%. In the print dialog, set the scale to 100% and turn off “Fit to page” or “Shrink oversized pages” — then a 5 mm square really measures 5 mm. Download a vector SVG to edit later, a PNG at up to 600 dpi, or a ready-to-print PDF. Everything is generated in your browser, nothing is uploaded, and every sheet is free to print for personal, classroom and commercial use. See the guide to printing at true size or the FAQ for more.